Getting Started

Players may train in one of three schools of Magic on Atlas: Elemental, Holy, or Unholy. Each school of magic has its own unique array of spells, only available to mages who have studied in that type of spellcasting.

To begin studying the ways of magic, speak with Archmage Rholla at the Arcane Tower in Nauru. There is a preliminary questline which will require you to gather some materials, followed by the choice of which school of magic you'd like to train in.

Once a player has chosen to train in a particular school of magic, they are bound to it. Players may only advance and buy wands of their chosen magic type. Upon choosing a school, players will embark upon a unique questline (starting in Nauru, and eventually taking them across the world) to train and unlock the arsenal of spells at their disposal.


All spells on Atlas are bound to Wands, which become unlocked for purchase from NPCs as players advance through their magic training.

Right-clicking with a wand in hand will change your hotbar to the Spells Menu - listing all spells the wand contains. (Currently, only Beginner Wands are available, which contain 1 spell.) You can also see your spells' cooldown counter from this menu. Right-clicking again will return your hotbar to normal.

Left-clicking with a wand will cast the currently equipped spell. More powerful spells will have a longer cooldown.

Players may only use wands belonging to their chosen school of magic, even if they are acquired from other players.

Elemental Magic

The Shen are the purveyors of Elemental Magic on Atlas. Focusing in direct damage and utilitarianism, elemental mages enjoy offensive capabilities as well as a unique grasp on natural elements.

Disciples of Elemental Magic will begin their training with Priestess Aki in Nauru, and continue with Archmage Myung-Su Qi'Shen in Port Qi'Shen.

Beginner Elemental Spells

Name Description
Magic Missile Fire a small bolt of pure magic
Fireball Launch an exploding fireball
Gills Temporarily breathe underwater
Lightning Strike lightning upon your target
Wind Blast A magical whip of pure wind, used by swinging your cursor

Advanced Elemental Spells

Name Description
Lava Fire a small stream of lava
Sand Blast Drop a big block of sand
Chain Lightning Shoot a bolt of electricity that splits to hit multiple targets
Shuriken Fire a bouncing mana projectile
Firestorm Launch a stream of fire

Holy Magic

The Valderkal are the purveyors of Holy Magic on Atlas. Focusing in healing and survivability, holy mages have a useful arsenal of curative and mobility spells at their disposal.

Disciples of Holy Magic will begin their training with High Templar Vargoth in Nauru, and continue with Templar Orgara in Yukrovia.

Beginner Holy Spells

Name Description
Heal Heal yourself or others. Cannot be interrupted by damage
Cure Remove negative effects
Dash Temporarily increase your speed
Light Blast Lob a blinding ball of light
Shell Create a temporary protective shell

Advanced Holy Spells

Name Description
Barrier Create a temporary circle of walls
Stun Stun and damage your target
Counterspell Counter target player's spell. Only works on recently-cast spells
Fortify Make the target blocks stronger for a few seconds
Pollinate Instantly grow flowers on grass blocks

Unholy Magic

The Arkayo are the purveyors of Unholy Magic on Atlas. Focusing in debuffs and damage-over-time spells, unholy mages have a dangerous arsenal of curses and life-sappers at their disposal.

Disciples of Unholy Magic will begin their training with Devereaux in Nauru, and continue with Syrio at The Wraithhold.

Beginner Unholy Spells

Name Description
Wither Fire a withering bolt
Curse Slow and weaken your target
Blind Blind your target
Torture Inflict a damage-over-time effect. Only works at melee range
Wound Physically damage your target

Advanced Unholy Spells

Name Description
Death Blast Launch a dark fireball that explodes into a poisonous cloud
Fury Launch several homing missiles into the air
Devastation Rain death from above
Arrow Volley Fire a stream of arrows
Polymorph Temporarily turn your target into a sheep